Building an RPG with Unreal 4.x

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Building an RPG with Unreal 4.x

Building an RPG with Unreal 4.x


Building an RPG with Unreal 4.x


Download PDF Building an RPG with Unreal 4.x

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Building an RPG with Unreal 4.x

Building an RPG with Unreal 4.x

Product details

Paperback: 358 pages

Publisher: Packt Publishing (January 28, 2016)

Language: English

ISBN-10: 1782175636

ISBN-13: 978-1782175636

Product Dimensions:

7.5 x 0.8 x 9.2 inches

Shipping Weight: 1.5 pounds (View shipping rates and policies)

Average Customer Review:

1.4 out of 5 stars

5 customer reviews

Amazon Best Sellers Rank:

#1,721,713 in Books (See Top 100 in Books)

I've had similar issues to what others have said. I've had a back and forth with the publisher on a couple issues, was told they weren't issues, and had no real acceptable resolution. There are several instances where we're told to do something in the text, but the sample code does not reflect the instructions.The book even describes the setting of the RPG as taking place in a tower where you fight your way to the top through enemies until you reach the villain. At no point are these aspects of the book addressed.I will say that the early chapters of the book were nice, though. Walking through the creation of a game design document was helpful. And some practices presented in the book were illuminating (such as the use of UDataTable systems).Overall, though, I can't really recommend the book as a whole.

Like other reviewers here already noted, the code is chock-full of problems stemming from the fact that the author asks you to create a class based on Actor, for example, and replace the entirety of the pregenerated class with new code leading to problems during compile time. This process is not in line with a good approach for UE4 development and just leads to more frustration than insight. The author does do a good job in the design process and breaking down some of the ideas of how you would think through the design and structure, but overall I cannot recommend this book.

Like the other reviewer here I found that there were a lot of issues with the code as presented in this book. I contacted the publisher (and Epic) to try and get it sorted out, and it appears that some of the things the author tells you to do aren't necessarily best practices in the current version of the Unreal Engine/Editor, and are going to lead to a lot of issues.Despite going back and forth numerous times, they've closed the ticket and haven't issued any Errata.The problem, as it stands, is the new 'hot reloading' that was added to a recent version of the Unreal Editor. In the beginning the author will often tell you to create a new class based on X, and then entirely replace the code and header with something for a totally different class. The hot reloading, however - will compile that -original- class and the editor will treat that class as the original class until the editor has been closed and re-opened. This leads to some very strange issues, such as code that will not compile, and corrupted projects.Epic support got the issue sorted out for me eventually, and said to simply NOT base the classes on what the author said to base them on, and instead base them on no class at all. He tells you to replace the full code in this scenario anyways, so it really doesn't benefit you to base the class on something like Actor as he suggests, and then replace the code with an interface implementation.Another disappointing aspect was that the code file downloads for the book were 13GB. You may think that this means that it contains some sort of graphics, models, textures, etc - nope. It's chock full of temp files and other compiled output for the unreal engine that the editor would have otherwise created when you compiled anyways. And they do this for each chapter with code - about 2 GB per, but in the end if you were to take just the code and project files that were needed it'd likely be less than 10 MB. This aspect alone was a pretty big alarm that whoever packaged this data had no idea what they were doing, and really made me question the quality of the material.

Don't buy this book until they fix the code. It's frustrating.

This book has BAD code. I tried every combination I could think of and none of it would compile. DO NOT WASTE YOUR MONEY purchasing this book. Again I can't stress this enough, BAD BAD CODE! He should be sued for defamation.

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Building an RPG with Unreal 4.x


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